You can also make your own layers if you want to do additional things like conditional origins. Usually you will only need to use the origins:origin layer to enable people to select your origin when they first join a world. Note that empty folders will not be exported.įor more information, here's what each of the different default folders in the left are for (you can click on their names to view the wiki): When you are finished editing, you can press the Export button to export your work to a datapack or to a mod. You can always use 0 as the namespace to refer to your own pack's ID. Note that when editing files, if you do not specify a namespace for a specific field, it will either default to "minecraft" (for vanilla things like items, blocks, entities, recipes, advancements, etc), or "0" (which means your own pack's ID). You can also pick up any added items and drag them around in the left pane to move them. Right clicking any item in the left pane provides you the option to delete, cut, copy, and paste it anywhere. Click or hover over the blue label to see possible values.įrom this point, you can right click any folder (The items with icons are folders) in the file tree on the left and click New File or New Folder to add that respective item.Īfter adding anything, click on it to open up an editor for that item you can switch between editors of different items by clicking them in the left pane. Now, click the "meta" file on the left, and MAKE SURE the "Pack Format" number matches your version of Minecraft. You could also drag the datapack file on to the webpage directly. If you have a project you want to import and edit instead of working from scratch, you can press the Import button and select that datapack instead. After clicking apply, the project tree will immediately be populated with folders you'll use for the datapack. To initalize your first project, click the Reset button, choose whether you are working on a vanilla datapack or an origins datapack, and put in a name and version number for the project.
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